John Wick
Continental Pursuit
Context
- Multiplayer arcade rail shooter
-
12 person studio
- Less than 12 month production
- Premium arcade experience
I can’t provide details about this project because it has not been released yet.
Softwares
UNREAL ENGINE 5.6 – development
TORTOISE SVN – version control
NOTION – task tracking
MIRO – ideation
My roles
My main tools where :
- My communication skills to ensure project alligment with creative brief
- Level sequencer to animate events in the levels
- Blueprint visual scripting to prototype and integrate tech
- Teams, Miro and Notion to share, design and document my progress
- The arcade machine to define motion seats experience
LEVEL DESIGNER
- Plan out series of encounter and traversal to fit the creative brief
- Realise blocking in engine
- Polish design based on feedback
TECHNICAL DESIGNER
Coordinate with programing team to :
- integrate branching logic
- dynamic enemy spawning
- gameplay loop logic
GAME DESIGNER
- Design, document and pitch gameplay elements.
- Using visual scripting to prototype and iterate boss encounters and gameplay ingredients.
