John Wick

Continental Pursuit

Context

  • Multiplayer arcade rail shooter
  • 12 person studio

  • Less than 12 month production
  • Premium arcade experience

    I can’t provide details about this project because it has not been released yet.

    Softwares

    UNREAL ENGINE 5.6 – development

    TORTOISE SVN – version control

    NOTION – task tracking

    MIRO – ideation

    My roles

    My main tools where :

     

    • My communication skills to ensure project alligment with creative brief
    • Level sequencer to animate events in the levels
    • Blueprint visual scripting to prototype and integrate tech
    • Teams, Miro and Notion to share, design and document my progress
    • The arcade machine to define motion seats experience
    LEVEL DESIGNER
    • Plan out series of encounter and traversal to fit the creative brief
    • Realise blocking in engine
    • Polish design based on feedback
    TECHNICAL DESIGNER

    Coordinate with programing team to :

    • integrate branching logic
    • dynamic enemy spawning
    • gameplay loop logic
    GAME DESIGNER
    • Design, document and pitch gameplay elements.
    • Using visual scripting to prototype and iterate boss encounters and gameplay ingredients.