Assassin's Creed
Context
Collaborate with another student to plan and create a map section of an Open World game.
We chose 14th century Scotland for it’s rich history and clear war dynamic.
Project Scope
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Map Size: 2 km x 2 km
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Project Duration: About 2 weeks
Project Brief
- Showcase recognizable architecture
- Include narration intent for each location
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Points of Interest (POI):
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2 Major POIs:
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1 Neutral POI
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1 Enemy POI
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- 3+ Minor POIs:
- Combat: At least one battle encounter
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Puzzle: At least one puzzle
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Made in collaboration with Simon Paradis
The following describes, my half of the 2 x 2 km map.
Clip from neutral POI to enemy POI
Neutral POI
The Map
Exploration focused
- Disperse the NPC to encourage exploration
- Offer multiple pathing option to the player
Verticality
- Use verticality to help the player navigate :
- High grounds = high society
- Low grounds = regular people
Objectives
Safe Space
- Provide the player with a familiar place to come back to
- Create a home for important NPC
- Offer shop options to player
History and Exposition
- Have a space to have the player safely get familiar with the story
Landmarks
- Always show something to orient the player :
- Cathedral
- Watch tower
Syncronisation
- Set up a place that the player will want to climb to have a view of his surroundings
Guidance
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Guided Exploration:
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Paths naturally FUNNELS THE PLAYER towards the Cathedral
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- Landmarks:
- Either the watchtower or the cathedral are VISIBLE FROM ANY POINTS IN TOWN
What would I do to improve the design ?
- Pack the town tighter to reflect authentic medieval density construction WHILE keeping spacious navigation spaces
- Expand beyond gates with military camps and slums to improve environment variety and identity
Enemy POI
The Map
Objectives
360 Approach
- 5 different entry points
- Each favors a DIFFERENT TYPE of gameplay :
- Stealth, fighting, exploration
High tension
- Town is controlled by enemies
- Local allies forces are locked in the chapel
From within the map
What would I do to improve the design ?
- Clarify the path from the left watchtower.
- Add obstacles in the upper node.
- Add a more interesting way to access the lake cavern.
Minor POIs
Placement
- Positioned along routes between major POIs to ADD WORLD DEPTH and encourage exploration.
Player Engagement
- Ensured frequent points of interest, either interactive or visual, at regular intervals.
Variety
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Each location features a distinct gameplay element :
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Puzzle
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Investigation
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Combat
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Exfiltration
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Design Goal
- BREAK MONOTONY and establish a DYNAMIC RHYTHM to maintain player engagement.
Quick Descriptions
Step by Step Farm POI
Research
Historic relevance
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Assassin’s Creed games are rooted in history.
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Our team explored uncharted time periods within the franchise.
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Selected Setting: Scotland, circa 1297.
Curate image references
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Searched for historical battle plans.
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Collected images of authentic castles and monasteries.
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Referenced visual representations from movies, shows, and games.
Plan quests and POIs
Two clear opposing factions
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Scottish Rebels led by William Wallace, seeking independence from English rule.
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English Crown Forces under King Edward I, aiming to maintain control over Scotland.
























